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About Me

I am a video game systems and gameplay designer with a B.S. degree in Arts and Entertainment Technologies from the University of Texas at Austin. I have worked on various independent and student projects as a system and gameplay designer, and I am looking to bring my passion and experience to a video game studio where I can contribute to a larger vision.

My Portfolio

Welcome to my game design portfolio! Below are some of the projects I have worked on as a game designer. Click on the project thumbnails to view an in-depth breakdown of my contributions to each of these projects.

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Unannounced Indie Shooter (WIP)

Early Development


GUNGAME is a third-person shooter set in the near future where bullet-shaped drones have replaced human soldiers. In GUNGAME, you will play short missions where you fight off waves of enemy bullet drones, using a varied roster of characters with unique weapons. Progress through the game to unlock new combat arenas, new characters, and accolades in the form of trophies and character cosmetics.

Marauder No. 9

Fall 2023


Marauder No. 9 is a 2.5D shooter-platformer built in Unity and published on itch.io that I developed over the course of a semester with a group of students. In this game, you play as a high-tech bounty hunter armed to the teeth who is tasked with eliminating a spaceship full of deadly robots from the inside.

Patching Through

Spring 2024


Patching Through is a 2D puzzle-adventure game that was released on Itch.io using Unity over the course of a semester with a group of students. In this game, you play as a robot aboard a downed spaceship who must navigate the ship, solve puzzles, and repair key areas to save the ship before all hands are lost.

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PATCHING
  THROUGH

The Adventures of Ranger Racoon

Spring 2024


Ranger Racoon is a video game made for medical use by patients with COPD. Featured in this game are a wide variety of mini-games that function as breathing exercises which challenge patients and help them improve their condition.

This project was made possible through the support of the Bold Inquiry Incubator seed fund Grant from the University of Texas At Austin's Office of the Vice President for Research, Scholarship and Creative Endeavors (OVPR).

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Unity KO

Spring 2023


Unity KO is a 3D boxing game built in Unity and published on itch.io that I developed over a 5-week period for a college course. The premise of the game is to defeat an AI opponent in a virtual boxing ring using an arsenal of boxing punches and maneuvers.

If you have any questions about my contributions to the projects I have worked on or want to talk to me about the possibility of working together on a project, please contact me using my email below or connect with me on LinkedIn.

Contact Me

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