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About Me

I am a video game systems and gameplay designer with a degree in Arts and Entertainment Technologies from the University of Texas at Austin. Game design has been a hobby of mine for almost as long as I have been able to read, and I am obsessed with creating new and innovating gameplay experiences. I have worked on various independent and student projects as a system and gameplay designer, and I am looking to bring my passion and experience to a video game studio where I can contribute to a larger vision.

If you have any questions about my contributions to the projects I have worked on or want to talk to me about the possibility of working together on a project, please contact me using my email below or connect with me on LinkedIn.

Contact Me

My Portfolio

Welcome to my game design portfolio! Below are some of the projects I have worked on as a game designer. Click on the project thumbnails to view an in-depth breakdown of my contributions to each of these projects.

Patching Through (WIP)

Patching Through (WIP)

Spring 2024


Patching Through is a 2D puzzle-adventure game that is currently in development using Unity over the course of a semester with a group of students. In this game, you play as a robot aboard a downed spaceship who must navigate the ship, solve puzzles, and repair key areas to save the ship before all hands are lost.

Marauder No. 9

Fall 2023


Marauder No. 9 is a 2.5D shooter-platformer built in Unity and published on itch.io that I developed over the course of a semester with a group of students. In this game, you play as a high-tech bounty hunter armed to the teeth who is tasked with eliminating a spaceship full of deadly robots from the inside.

Unity KO Portfolio Cover Image.png

Unity KO

Spring 2023


Unity KO is a 3D boxing game built in Unity and published on itch.io that I developed over a 5-week period for a college course. The premise of the game is to defeat an AI opponent in a virtual boxing ring using an arsenal of boxing punches and maneuvers.

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